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Product & UX Design

Research, flows, and interfaces.

The thinking that happens before the build, and the design system that keeps the product coherent afterwards. We map the flows, put an interface in front of real users while changing it is still cheap, and hand over something engineers can build from rather than interpret.

What's included

What you actually get.

Flows & wireframes

The screens and the paths between them worked out before anyone argues about colours.

High-fidelity UI

Designed in Figma to the point where you can see the real product rather than imagine it.

Design system & tokens

Type, colour, and spacing defined once, so the twentieth screen still matches the first.

Prototypes for testing

Clickable enough to put in front of users and find out what confuses them, before it's built.

Deliverables

What lands in your hands.

  • User flows & wireframes
  • High-fidelity UI in Figma
  • Design systems & tokens
  • Prototypes for user testing

A good fit if

You have a product idea or an existing product that people find confusing, and you want that resolved before it becomes engineering work.

Probably not, if

If the flows are already settled and you just need it built, skip this and go straight to a build engagement.

How it runs

No surprises, weekly demos.

01

Discover

One call to understand the problem, users, and constraints. We say no if we're not the right fit.

02

Design

Flows and interfaces first. You see and approve the product before we build it.

03

Build

Weekly demos of working software. No month-long silences.

04

Launch & support

We ship it, measure it, and stay around to improve it.

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What else we do.

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Have something to build?

Tell us what you're building. We'll reply within a day with honest feedback, not a sales pitch.